Content consumption revolution is becoming a reality in our daily life. The “traditional” TV experience, which was until recently limited to set-top-boxes and TV screens in our living rooms, has made way for a content that has now become almost ubiquitous: in this content consumption revolution, end-users are keen to consume content everywhere, anytime and on a whole range of connected devices capable of rendering video content, from laptops and PCs to any type of end user device such as connected TVs, game consoles, smartphones and tablets, which are accelerating this market trend.
In this exciting revolution time where priorities remain focused on content service deployment and consistent user experience on many different devices, some fundamental questions remain, among which: